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SAMURAI JACK

SAMURAI JACK premiered AUGUST 10, 2001, In the distant past, an evil shape-shifter named Aku has brought destruction upon the land. As the citizens' last hope, a youngster is sent away to train as a samurai warrior. But when he returns as an adult to confront Aku, the warrior finds himself flung into the future through a time portal, landing in an unknown time and place. There, the locals dub him "Jack" and help him in his quest to return to the past and undo the evil brought by Aku.

Total of 31 Episodes


Voice Cast: 
Phil LaMarr................ Jack                             
Mako ...................... Aku


EPISODES

  1. XL-SAMURAI VS NINJA
    Aku sends forth the robotic ninja Shinobi, Warrior of the Dark, to kill the Samurai. Jack responds to the cries of a young boy from a village beset by robot lobsters. Jack defeats them all while Shinobi watches - then the ninja takes the boy to a nearby ruined tower where he strikes from the darkness at Jack as he follows. Jack knows of the ninja's technique and reveals that he is trained to blend with the light just as Shinobi can blend with the dark. The warriors of light and dark fight from shadow to light and back again - with the sun going down, Jack quickly runs out of concealment and in a last desperate measure reflects the waning light onto Shinobi and destroys him with a well-tossed sword.
  2. IX-JACK UNDERSEA
    Jack hears tales about a race of amphibians living in an underwater city who have a time machine. He searches them out, and they agree to let him use the machine, but the creatures have not been entirely truthful. In fact they betray Jack to Aku in return for his promise to resurrect their sunken city. When Aku betrays them they first turn all their weapons against Aku, but that proves ineffective. They rescue Jack who uses his sword to drive Aku off - in return, all he asks is that they give him a large supply of fresh raw fish.
  3. X-JACK AND THE LAVA MONSTER
    Called on by a mysterious voice, Jack overcomes many obstacles and booby traps to find who is calling him. Deep in the earth he finds it is a creature made from rock and lava, who immediately challenges Jack to a fight, but why did it call for Jack?
  4. XI-JACK AND THE SCOTMAN
    Jack starts to cross a very long and very narrow bridge. After a while, he meets a very large Scotsman crossing in the opposite direction. It being a very narrow bridge, neither is willing to back up to let the other pass. The resulting battle ends when they become handcuffed together by a pack of bounty hunters. The two must coordinate their efforts to escape through a swamp and they make it to a village where the hunters engage in some heavy firepower. Jack and the Scotsman free themselves and together take down the hunters. Of course, at the end it looks like another fight is burgeoning as they discuss which one will have the honor of buying the other a drink...
  5. XIII-AKU'S FAIRY TALES
    The tales of Jack's adventures have spread far and wide, and children are having fun acting out the stories. Aku, watching as the child playing him is chased around by Jack and major and minor characters from other episodes, becomes enraged and decides to spread a few stories of his own. However, it becomes apparent that he has no idea how to deal with the curious and questioning minds of youth as he calls all the children into a giant room and tells them ridiculously distorted fairy tales featuring first himself as the hero and then Jack as the villain.
  6. XLI-ROBO-MONDO-BOT
    Jack enters the abandoned city of Andromeda and finds himself under attack by a monstrous giant robot, the Mondo-Bot. Jack is initially defeated and rescued by local robots who believe he is the Chosen One. The city is built on a magical city of giants and Jack goes underwater to seek them out and finds a giant samurai robot which pulls Jack into it – the two merge. Jack's bot is resistant to everything the Mondo-Bot shoots at it so the two engage in an enormous close combat battle and Jack proves triumphant.
  7. XIV-JACK LEARNS TO JUMP GOOD
    Jack tries to save a peaceful tribe that move constantly due to an opposing food-stealing tribe of monkey/lions: Jack meets up with the Monkey Boy who can "jump good" almost to the point of flying. Jack is taken to his village and agrees to teach a group of furry creatures to fend for themselves in return for "jumping good" lessons. Jack teaches the creatures to use bamboo to fight and together they set up an array of traps for the monkey/lions. In return Jack has an challenging time trying to "jump good", a process involving climbing hills and vines... with boulders attached to his body.
  8. XV-THREE JACK TALES
    Three "short stories": 1) Jack confronts a two-headed riddling serpent who will grant him his wish if he can answer their questions. 2) Jack confronts a family that feed on metal, only for him and they to find out that they are robots. 3) Jack tries to rescue a wish-granting fairy from a gargoyle.
  9. XVII-JACK AND THE SCOTSMAN PART 2
    The Scotsman (from the previous episode) seeks out Jack's help to rescue his wife from the Lord of the Hunt. His tribal laws prevent him from calling on his fellows for aid, but don't prohibit him from seeking out a stranger. After Jack proves his worth to the Scotsman's fellow Scots, the two break into the Lord's castle and manage to free the wife: a huge woman with an unrelenting voice that the Scotsman is enamored of. The two men must fight the Lord of the Hunt's robot minions, but are nearly overwhelmed, until the Lord calls the wife "fat". Taking affront, she proceeds to demolish the remaining hundred or so minions. They prepare to leave, only for Jack to inadvertently start to call her "big" and find himself fleeing for his life.
  10. XIX-JACK REMEMBERS THE PAST
    After defeating a band of robotic cat-demons (or demonic cat-robots or something), Jack travels the land and finds himself in the area where he grew up. As he tours the ruins he has flashbacks to a day spent pursuing a locust in the company of a young girl, witnessing a wandering warrior defeat four men on a bridge, having his parents greet him, and tricking three bullies. As a villager comes to him for help and he departs, the spirits of his parents look on in approval.
  11. XX-JACK AND THE MONKS
    After Aku's beetle drones destroy yet another gateway to the past, only moments before he's is able to reach it, Jack is overcome with frustration and is about ready to give up the quest. Then, by chance, he meets three monks about to climb the Mountain of Fatoom. Where, legend has it, Truth can be found at the top.
  12. XXI-JACK AND THE DRAGON
    Jack discovers a village of panicky medieval serfs, overwhelmed and unable to earn their livelihood because of a horrible stench coming from a nearby mountain. After getting some more information from a demented scissorsmith, Jack heads to "The Spire" to deal with the source of this stink: a fire-breathing dragon! The dragon is suffering from indigestion and Jack agrees to enter the dragon's stomach to remove the blockage. After assorted adventures Jack discovers it is a baby dragon egg that is overheating its mother's gland and cuts it loose to be blasted free. Now all Jack has to do is put out all the fires the baby dragon is starting...
  13. XXII-JACK AND THE HUNTERS
    On an alien planet, Aku contacts four Emikandi hunters and offers them the chance to hunt Jack. They capture Jack with incredible ease but Jack just as easily frees himself after he hears they're working for Aku and the real hunt begins! After an extended chase the two sides battle atop a skyscraper and Jack falls to his death...but the hunters rescue him out of respect for their greatest prey. Then the Emikandi refuse to give him to Aku out of respect for Jack's skill and depart.
  14. XXIII-JACK VS DEMONGO THE SOUL COLLECTOR
    Aku summons the demon Demongo, which contains the essences of all the great warriors that have fallen to Aku, to defeat Jack. Since Demongo can recycle the essences over and over again, he has an infinite army of fighters to challenge Jack. Jack manages to grab onto an essence as Demongo draws it back within himself, and frees all of the warriors within the demon, crushing him once and for all.
  15. XXXIX-JACK AND THE LADYRINTH
    Jack is directed to a deathtrap-filled labyrinth which holds a diamond that can restore him to his time. Unfortunately a master Thief also enters the labyrinth going for the item. The two of them prove equally adept in their own styles of bypassing the same traps through technology and training. The two men are forced to alternately join forces to defeat the guardian statue-robots and double-cross each other to make sure they end up with the gem. Jack helps the Thief escape who in return leaves him trapped - overwhelmed, Jack is on the verge of defeat when the Thief returns to pull him out. The two seem to come to terms...just as the diamond shatters and the Thief apparently disappears (??).
  16. XXIV-JACK IS NAKED
    After a battle in a swamp, Jack stops to take a bath and a white rabbit steals his clothing. Pursuing, Jack falls down a hole into an bizarre underground city. Unfortunately, stealing a burglar's set of clothing just gets him in more trouble. Dodging a mob, Jack dons a blue-and-white dress and finds himself in a theater forced to perform as a princess. His defeating an Aku-like dragon goes over big with the crowd but then it's after the rabbit again where he takes refuge in a subway after losing his clothes again. After averting a subway disaster, Jack finally finds the rabbit (which was actually a bckpack) and its owner, a British girl. She returns Jack's clothing and Jack gets some slug tusks to help her.
  17. XXV-JACK AND THE SPARTANS
    As Jack climbs to the top of a mountain he meets with an army of great warriors who ask him to join them in the last chapter of a war against an all-consuming Beast and its horde of robot minotaurs. The robots can't penetrate the warriors' single pass, but their master can endlessly rebuild them. Jack leads the king and 50 men through a narrow path to get behind the Beast. Battling against humongous odds, Jack, the King, and the 49 men smash their way in. and gets asked to and the King enter the fortress and confront the Beast. They defeate it in a final battle but Jack is apparently lost in the explosion..but in the legends the Spartans now tell, they know he still lives.
  18. XXVI-JACKS SANDALS
    Jack is enjoying a nice, quiet day by the riverside... until a band of transforming biker-bots nearly runs him down, wrecking his precious sandals in the process! The bots proceed to inflict some serious property damage in a nearby city, and Jack rushes off to stop them, and get some payback for the destruction of his sandals... but it seems he's having a bit of trouble doing that in his bare feet! The thugs find his display laughable, and drive off. Jack then encounters a shoe-store owner, who congratulates him for standing up to the biker-bots, and offers to supply him with a set of replacement footwear. Jack tries out all kinds of shoes and boots, but nothing seems to suit him, or be much of a help in defeating the biker-bots. Then he receives a little hospitality from a young Asiatic boy and his family. .. not to mention a new set of sandals from the boy's father! Jack then proceeds to track down the bikers and beat the tar out of them.
  19. XXVII-CHICKEN JACK
    Jack bumps into an old wizard who transforms him into a chicken - a rather goofy-looking master of the martial arts that nobody can understand. He gets captured and taken to a animal fight where he must defeat a robot beetle and snake. Jack wins but must then fight a spiderlike creature, a giant worm, and the ratlike mechanical "Finisher". Jack's series of wins make his new owner a wealthy man but when he goes out to buy some decent clothing he bumps into the same wizard who hits them both with a spell - causing Jack to become human and the owner to become a chicken. Jack departs with a newfound appreciation for the virtues of not eating chicken.
  20. XXVIII-JACK AND THE RAVE
    In his travels Jack comes to a tavern and a crying tavern owner. Then shadowy figures attack but Jack discovers they are teenagers, the "Children of Aku", under a magical musical spell. Knocking one out and following them in disguise, jack finds their rave and a sinister DJ playing the music. The DJ spots Jack and a fight ensues. Jack takes the fight directly to the DJ who is his near-equal. When Jack gets the upper hand the DJ dons a speaker-battlesuit but Jack regains his lost sword at the last minute and triumphs, freeing the children.
  21. XXVII-JACK AND THE CLENCHES
    While taking a trip on a Old West-style train, Jack is stalked by a bounty hunter, Ezekial Clench. He manages to defeat him but unwittingly falls prey to Ezekial's ex-wife Josephine. The two of them gang up on Jack and ends up captured, but manages to chain them together so that when Josephine betrays her husband and tosses her ex-husband overboard she goes with him.
  22. XXX-JACK AND THE ZOMBIES
    Aku resolves to do something about The Samurai once and for all and lures him into a cemetary. Then the wizard unleashes hordes of the undead and one of the creatures manages to possess Jack's sword and deliver it to Aku. Armed with the sword and his own shape-shifting powers, Aku runs Jack ragged and then captures him and tries to kill him with the sword...which Jack finally remembers can't be used by the evil to harm the innocent. With the sword incapable of harming him, Jack regains his weapon and drives Aku away.
  23. XXXI-JACK VS THE SCARAB
    In the past during his training days in Egypt as a boy, the Samurai wandered into a temple and saw part of an ancient prophecy concerning Set. In the modern day, as he travels toward Egypt, Aku unearths three ancient Minions and tasks them to kill Jack in return for freeing them. The three creatures, armed with mystic weapons, prove more than a match for Jack but he remembers the propechy. Unravelling a series of riddles, Jack assembles the three pieces and summons an ancient god to destroy the creatures.
  24. XXXII-JACK AND THE TRAVLING CREATURES
    To get to a time passage, Jack must pass a lake which sucks down any who try to cross it without touching its bottom – the locals summon an ancient creature who can walk upon the bottom but tall enough to stay above the water. It puts in a good word for two other creatures – a crawling creature that helps Jack pass a mountain and a flying creature that flies him to the portal. Jack must face its Guardian, a mighty warrior with an unlimited arsenal of weapons and incredible strength who says the only one who may pass is the one destined to use it. Ultimately Jack is defeated and the Guardian sends Jack back, as a mysterious warrior (apparently an older bearded version of Jack) within the time passage apparently tells the Guardian that Jack can't use it . . . yet.
  25. XXXIII-JACK AND THE CREATURE
    Whilst crossing a desert to seek the Crystal of Cagliostoro, Jack comes across a oasis. He unwittingly disturbs an overly friendly creature, who begins following Jack, messing up Jack's every move along his quest. After the creature eats the Crystal, Jack spurns the creature who even more upset to discover in the morning that Jack has abandoned him. Jack meanwhile runs into some mean bots that are more than a match for him. On hearing Jack's cry of pain and seeing him unconscious, the creature becomes enraged and transforms into its vicious form to defeat the robots. Jack wakes up and is left to wonder what happened to the robots...
  26. XXXV-JACK AND THE HAUNTED HOUSE
    Jack travels through a beautifully animated swampland, when he comes across a small shadow crying in the distance. After approching the being, it drops a small toy doll and Jack follows it back to a small house in hopes of giving the item back to the creature. Jack travels through the house, taking on the memory of a family, ravaged by some creature, with each specific items unlocking these horror filled dreams. Jack finally uncovers the owner of the doll, a little girl, and also discovers that all the windows or doors have disappeared. Later Jack awakens to see the little girl gone, only to find in a beautiful room with the family Jack sees in his visions. Although the family pretends nothing is amiss, eventually each lets out strange light from their mouths which forms into a large shadowy dragon beast that devours Jack, allowing him to see the family trapped inside. He then fights with the dragon creature in its internal shadow-lansdcap e, defeats it, and releases the imprisoned family.
  27. XXXVI-JACK, THE MONKS, AND THE ANCIENT MASTERS SON
    Jack meets two Shaolin monks and after a brief fight he convinces them of his credentials and they take him to see their Grand Master at their hidden temple. The Master was at the temple when Jack studied there and remembers him – he has stayed alive by merging with the Earth. The Master directs Jack to a gateway that opens at noon exactly and he and the two monks travel to the tower it is atop. Moving up the tower's catwalks they must fight a seemingly endless horde of stone statues – Jack gets to the portal but turns back to help the two monks rather then make his escape. The three of them escape the statues by destroying the tower and his time portal.
  28. XLII-SAMURAI VS SAMURAI
    While travelling through the rain, Jack takes refuge in an inn and meets Da Samurai, a hip-hop singer/fighter. His "performance" is interrupted by a new version of Aku's bounty hunters. Jack defeats them handily, much to Da Samurai's amazement. Da Samurai challenges him to battle and Jack eventually agrees. Jack requires him to first fight with sticks and Jack is clearly the superior warrior. Their fight is interrupted by the arrival of many more of Aku's hunters. Da Samurai is captured and Jack defeats the 100+ robots...but they assemble into one gigantic multi-headed robot. Da Samurai saves Jack by taking an energy blast, giving Jack time to defeat the robot and acknowledge Da Samurai has taken the first step on the path of a true warrior.
  29. IV-Jack, the Woolies, and the Chritchellites)
    Jack comes in contact with a tribe of creatures who utilize their technology to subdue a group of supposedly savage beasts called "Woolies." Little does Jack, there is more to the situation than meets the eye.